////////////////////////////////////////////////////////////////////////////// // Section common to all game types ////////////////////////////////////////////////////////////////////////////// include common.txt include ffire.txt ////////////////////////////////////////////////////////////////////////////// // Node Control specific section ////////////////////////////////////////////////////////////////////////////// // these are per node bonuses so when you own 5 nodes you score // 5 * own5NodesBonus per score interval thus giving an exponential effect variable own1NodeBonus 4 variable own2NodesBonus 6 variable own3NodesBonus 8 variable own4NodesBonus 10 variable own5NodesBonus 12 variable nodeScoreDelay 5000 include node_common.txt